Demystifying the Control Room in Cubase

A few months back I produced a series of tutorials on the ins and outs of the “Control Room” feature of Cubase. For those of you unfamiliar with what I’m talking about, Cubase is a powerful music production software package, and it’s what I use in my studio to create my music. Cubase has a somewhat unique feature that is absent from other software of its kind called the “Control Room”. The feature can be confusing, and its possible uses aren’t well explained in the manual or on the web for that matter. I therefore created an 18 video series of tutorials that go over its use and operation step-by-step. Originally, I put this material together for a presentation I did for the Cubase Users Group in Phoenix, Arizona, which was well received. Subsequently, I attempted to pitch the idea to MacProVideo.com to include in their tutorials on Cubase. They met with me, but ultimately weren’t interested. Totally cool, I was just stoked to get the meeting. 🙂 Anyway, I decided to make the entire series available for free on youtube for those who might find it useful.

Here is a link to my youtube channel where you will find the videos:

SLDMusic Youtube Channel

And here is a link the page I set up for it, which has all the videos linked separately.

SLDMusic Video Tutorials

If even one person finds this useful, I’ll consider the time I spent making it well spent. I remommend watching full screen, and setting the quality to Auto or 1080p HD if your connection can handle it.

I’m currently in the process of hacking away at the 10 or so hours of footage I have on the making of Excelsior. It’s slow going, but I hope to distill it down to no more than 3-4 hours and then I’ll post a set of making-of videos on youtube. I’m currently looking for texts to use in my next choral composition, and I’m considering which chrismtas song I want to arrange and record for my 2013 Christmas CD. And of course, pre-production on the video for Danny Boy is currently on going.

That’s all the SLDMusic news there is to print at this point. More in the near future.


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